NOTE: if your building has an interior and animals in it, you'll need to adjust their values too.
Edit these numbers to shift your building. You can bring up the search menu by hitting ctrl+f.Ĩ.Ok! You found your building, now the values you'll need to edit are going to be # and #.
If your screen is blank, just scroll the bottom scrollbar all the way to the left to see the newly indented code.ħ.Find your building! This part can be tricky but your best bet is to search for. Note this may take a little bit, be patient. It should have the same name as the folder it was in.Ħ.Make your file readable by going to Plugins > XML Tools > Pretty Print (XML only - with line breaks). Open your save file in your save folder with Notepad++.
#STARDEW VALLEY SAVE EDITOR LAKE REMOVAL INSTALL#
Which would be: "C:\Users\ **** \AppData\Roaming\StardewValley\Saves\backup"ģ.Download and install Notepad++ if you don't have it already.Ĥ.Using Notepadd++'s Plugin Manager, install the XML Tools pluginĥ. I put mine in a backup folder alongside my saved game folder. Find the folder with your name and some numbers on it, copy it, paste it in ANOTHER folder, and rename it to something like name_1161923912 - backup. BACKUP YOUR SAVED GAME FOLDER!!! Can't stress this enough. Find your save folder - Should be in: "C:\Users\ **** \AppData\Roaming\StardewValley\Saves"Ģ. What's even worse is you can't even build on those tiles along the fence! But with the power of Notepad++, I fixed it! I conclude with a discussion of the theoretical and methodological opportunities of computer-mediated virtual ruralities in rural studies research.Earlier in the week I wanted to move my coop over a block because there was this odd gap between it and the fence. This integration of affective encounter with natural and influential authenticity enables the critical reworking of rural imaginaries to form what I term ‘authentic idylls’. In contrast, community interactions appeal to ‘natural authenticity’, progressively revealing human in-game characters as they ‘really are’ (flawed individuals dealing with life issues ranging from paternity to post-traumatic stress), utilising ‘influential authenticity’ to call players to support their neighbours. I argue that imaginaries of peaceful farm life and happy (pet) livestock are reinforced through affective encounters that appeal to ‘referential authenticity’ (nostalgia) and ‘influential authenticity’ (the higher calling of caring for animals). Drawing on non-representational thinking, and concepts from the ‘experience economy’, the paper focuses on how tropes of idyllic rurality are mobilised and challenged through the affective responses elicited in gameplay. Computer gameplay is a distinctive form of rural engagement, requiring active decision-making and performance of farming activities, immersing players in novel rural worlds through complex configurations of computer equipment and virtual world avatars. I utilise a case study of Stardew Valley to assess how notions of idyllic rurality are staged, encountered and reworked both by and for the ‘desk-chair countryside’: people who engage in rural activities on their computers. This paper investigates how farm-based computer and video games act as sites of cultural production.
Agricultural computer games engage millions of players world-wide in farming practices.